If that attack hits, the target must make a successful Fortitude save (DC 30) or become prone. The wielder of this +5 adamantine greataxe can use a standard action to make a melee attack against any enemy with a 30 feet range. It also has an 18-20 critical threat range against slowed enemies. When the wielder is paralyzed, cannot move, can not act or is prone, they suffer the weapon's damage and immediately get a chance to pass the saving throw one more time. This +2 weapon is extremely light and easy to wield, allowing anyone to wield it even without proficiency. Horsechopper: Created by goblins to battle horses, this weapon is essentially a long shaft ending in a blade with a large hook. Heavy Crossbow: This large crossbow is harder to load and more substantial than a regular crossbow, but it packs a greater punch. When you are hit by an enemy's attack of opportunity and have suffered damage from it, the enemy must pass a Reflex saving throw (DC 15) or suffer 2d6 acid damage. Hatchet: This small axe can be used in close combat or thrown. If you successfully land an attack of opportunity, the enemy must pass a Fortitude saving throw (DC 17) or become paralyzed for one round. While you are wielding this +2 corrosive burst weapon, you have a +3 bonus to attack rolls when performing an attack of opportunity. While wielding this +2 radiant weapon, whenever you confirm a critical hit you absorb part of magical essence, restoring randomly one spell from your spellbook up to 5th level spell slot. Whenever this wielder of this +5 furious bleed greataxe lands a killing blow, he gains fast healing 10 for 3 rounds. Whenever this +5 anarchic greataxe confirms a critical hit, it also deals its normal weapon damage to all creatures in melee range, including the wielder and their allies. Whenever this +1 cold iron greataxe lands a hit on an enemy, the enemy must pass a Fortitude saving throw (DC 10) or become prone for 1 round. This +5 anarchic unholy vicious greataxe has a x4 critical multiplier.Įach time this +2 thundering greataxe lands a hit on an enemy, the enemy must pass a Fortitude saving throw (DC 20), or the next attack against this enemy deals an additional 5 slashing damage. This +1 greataxe deals additional 1d6 acid damage. This weapon is a +1 undead bane greataxe. This weapon is a +5 axiomatic keen greataxe. This +5 dragon bane greataxe grants its wielder the ability to cast dragonkind III spell once per day as a 16th level wizard. This +2 greataxe works as a +6 weapon against Will-o'-Wisps. This +4 flaming magic beast bane greataxe grants its wielder the ability to cast eaglesoul spell once per day as a 14th level cleric. This +3 frost fey bane greataxe grants its wielder the ability to cast resist cold spell once per day as a 3rd level wizard. Battleaxe, Adamantine d20PFSRD Complete Pathfinder 2e Adventure Path Bundles 25 Off has one complete print format bundle for the Pathfinder 2e Extinction Curse Adventure Path. This anarchic greateaxe cannot be equipped by anyone of lawful alignment. It deals an extra 2d6 points of damage against all creatures of lawful alignment. It makes the weapon chaotically aligned and thus bypasses the corresponding damage reduction. This +1 anarchic greateaxe is infused with the power of chaos.
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